AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Guatemala: Q2 2024
Discover the performance of the top 5 hypercasual games on the Android platform in Guatemala during Q2 2024, highlighting trends in downloads, revenue, and weekly active users.
During the second quarter of 2024, the top hypercasual games on the Android platform in Guatemala showcased varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each of these games fared.
Pizza Ready! from Supercent, Inc. saw fluctuating but overall positive trends. Downloads reached a high of approximately 44K in the last week of April, tapering off to around 33.5K by the end of June. Weekly active users also followed an upward trend, peaking at about 72.6K in the last week of June. Revenue showed some variability, peaking at $51 in the final week of June.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a significant surge in downloads, from around 9.4K at the beginning of April to approximately 36.3K by the end of June. Weekly active users increased steadily, reaching a peak of roughly 327K in the last week of June. Revenue for this game remained minimal, with a slight uptick to $13 in the final week of June.
Relax Mini Games from SUPERIOR STUDIO saw a mixed performance. Downloads fluctuated, starting at around 16K in early April and ending at about 10.2K in late June. Weekly active users mirrored this trend, peaking at around 14.8K in mid-May before stabilizing at approximately 13.8K by the end of the quarter.
Build A Queen by Supersonic Studios LTD showed a downward trend in downloads, starting from approximately 22K in early April and declining to around 11.8K by the end of June. Weekly active users followed a similar pattern, peaking at about 121K and then stabilizing around 111K towards the end of the quarter.
Lastly, Block Blast! from Hungry Studio demonstrated consistent growth. Downloads increased from approximately 8.2K in early April to around 15.7K by the end of June. Weekly active users showed some fluctuation but generally remained strong, peaking at around 89.5K in early April and stabilizing at about 78.9K by the end of the quarter.
These insights illustrate the dynamic nature of the hypercasual gaming market in Guatemala. For more detailed analytics and insights, visit Sensor Tower.